Thursday, 12 February 2015

Regulation In The Creative Media Sectors

When producing a media product, whether it be a film or a game, the producer must take into consideration the legal laws and ethical considerations, these are called guidelines. It is important for production company's to have guidelines. If either they do not have guidelines or do not obey them, this may have a negative effect on the audience jeopardizing the production company or the product they have created. As the company could be sued and taken to court.

A regularly body is an organisation that sets out the guidelines for the production companies. If these guidelines are not followed the organisations must take complaints of the audience, then they must work around the complaints in order to solve the problems to make sure the guidelines are not disobeyed again. Their are three main regularly body's in the UK including ; Press Complaints Commissions (PPC), Advertising Standards Authority (ASA), Office of Communication (OFCOM). I will now talk about these regularly bodies in more detail.


Press Complaints Commission

The PPC is an independent regularly body which conducts the system of self-regulations for the press. It does this by dealing with complaints, with the terms of the Editors Code of Practice, about the editorial content of the newspapers and magazines, as well as their websites. Also the conduct of journalists, it can also be targeted at individuals by representing their interests to editors in advance of an article about them being published.
The principle of the PPC is to arrange for the public to be protected by holding the editors to account, Their ambition is to protect the rights of individual, as well as to secure appropriate freedom of expression for the press. They productively advertise their services to people who need their help. Their is to promote high standards by expanding clear guidance and practical principles through their laws, and providing editors and journalists with advice and training's.
The PPC includes seventeen members and has a bulk of public members with no connection to the publication industry. The remaining seven commissioners are serving editor. The PPC enforces the Editors Code of Practice which is agreed by the publication industry, which deals with issues of accuracy and privacy in reporting and how journalists should behave when creating and producing news.  


The PPC acts by:
  • Negotiating remedial actions and amicable settlements for complaints.
  • Issuing ruling on complaints.
  • Using published rulings as a means of guiding newsrooms practice across the industry.
  • Publicly censuring editors for breaches of the Code.
  • Passing on pre-publication concerns to editors to prevent the Code being breached.
  • Passing on requests to editors that their journalists cease contacting individuals, and so prevent media harassment.
  • Issuing formal guidance, based on it's interpretation of the Code, to the industry on important issues.
  • Instigating it's own investigations under the Code in the public interest where appropriate;
  • Conducting training seminars for working journalists and editors;
  • Liaising with other press councils internationally.
They are committed to transparency and accountability and publicise all our rulings, they also raise awareness among policymakers, public agencies and charities, lawyers, officials, journalists and the general public about the work of the PPC.

The system is designed to maintain standards in the press by enforcing the terms of the Code and so holding editors to account, while still preserving appropriate freedom of expression. This is primarily achieved by the PPC administrating an efficient and free complaint service. They encourage complaints, as the more people use the system, the more editors are held to account for their decisions. This will - and indeed does - lead to a rise in standards. Some "standards" issues fall outside the remit of the Commission: questions of taste and offence; tone of coverage; newsworthiness of stories; quality of writing. It would be inappropriate for the Commission to comment upon these issues, as they are not covered by the Code of Practice. The test for the PCC must be whether the Code has been breached.

PPC enforced sanctions include:
  • Negotiation of an agreed remedy ( apology, published correction, amendment of records, removal of article)
  • Publication of a critical adjudication, which may be followed by public criticism of a title by the Chairman of the PPC)
  • A letter of admonishment from the Chairman to the editor
  • Follow-up from the PCC to ensure that changes are made to avoid repeat errors and to establish what steps (which may include disciplinary action, where appropriate) have been taken against those responsible for serious breaches of the Code.
  • Formal referral of an editor to their publisher for action.
Advertising Standards Authority 
As the UK's independent regulator for advertising across all media, ASA's work includes acting on complaints and proactively checking the media to take action against misleading, harmful or offensive advertisements, sales promotions and direct marketing. if they judge an ad to be in breach of the UK Advertising Codes, it must be withdrawn or amended and the advertiser must not use the approach again. In 2012 they considered 31,928 complaints about 18,990 cases and we actively checked thousands of ads. Their work led 3,700 ads being changed or withdrawn.
The UK Advertising Codes are written by two industry committees: the Committee of Advertising Practice writes the UK Code of Non-broadcast Advertising, Sales Promotion and Direct Marketing and the Broadcast Committee of Advertising Practice (BCAP) writes the UK Code of Broadcast Advertising. 
As well as acting on complaints, they carry out many other regulatory activities to make sure advertising stays within the rules. For example, the ASA actively checks ads in all media and regularly conducts surveys of advertisements published by sectors where there is either unsatisfactory compliance with the Codes or where there are societal concerns about that sector.
And together with CAP, they work to support the industry to help them get their ads right before they are published. For example by providing guidance, pre-publication advice and training for the industry. 
There are many millions of non-broadcast ads published every year in the UK, so it would be impossible to pre-clear every one of them. For example there are more than 30 million press advertisements and 100 million pieces of direct marketing every year. Even though many steps are taken to ensure ads are in line with the Codes before they are aired or published, consumers have the right to complain about ads they have seen, which they believe to be misleading, harmful or offensive. If ASA have judged an ad to be in breach of the codes, then the ad must be withdrawn or amended. The vast majority of advertisers comply with the ASA's rulings and they act quickly to amend or withdrawn an ad that breaks the codes. We have a range of effective sanctions at our disposal to act against the few who do not and ensure they comply with the rules.

Office of Communication
 OFCOM is the communications regulator in the UK, they regulate the TV and radio sectors, fixed line telecoms, mobiles, postal services, plus the airwaves over which wireless devices. They make sure that people in the UK get the best from their communications services and are protected from scams and sharp practices, while ensuring that competition can thrive. Ofcom operates under a number of Acts of Parliament, including in particular the Communications Act 2003. Ofcom must act within the powers and duties set for it by Parliament in legislation. 
There main legal duties are to ensure:
  • The UK has a wide range of electronic communications services, including high speed services such as broadband;
  • A wide range of high-quality television and radio programmes are provided, appealing to a range of tastes and interests.
  • Television and radio services are provided by a range of different organisations.
  • People who watch television and listen to the radio are protected from harmful or offensive material.
  • People are protected from being treated unfairly in television and radio programmes, and from having their privacy invaded.
  • A universal postal service is provided in the UK - this means a six days a week, universally priced delivery and collection service across the country, the radio spectrum (the airwaves used by everyone from taxi firms and boat owners, to mobile-phone companies and broadcasters) is used in the most effective way.

Thursday, 13 February 2014

Jobs in the Media Industury

In the industry there are a range of jobs including creative, technical, editorial, managerial, financial, administration and marketing. Below I will talk about different jobs in the industry:

Magazine Journalist
Magazine Journalists research and write news articles and features for a wide range of publications. You could be writing for anything from glossy cnsumer magazines to specialist trade journals. They need to be interested in people, places and culture. They will usually have specialist knowledge of the subject covered by the publications. Duties include:
  • Going to meetings to plan the content of the magazines.
  • Suggesting ideas for articles that would interest the magazine readers
  • Interviewing and researching to collect information for articles.
  • Writing articles to suit the magazines style.
  • Keeping up to date with development and trends in the magazines subject.
They may also produce versions of the articles for the magazines website and social media. Also working as a critic, reviewing films, food and concerts. You can be directly employed by a magazine or work on a freelance basis. Freelance magazine journalists may work for a number of different magazines and newspapers at a time. They would need to be flexible about their working hours. A usual working day could be from 9am till 6pm. They may need to work longer, irregular hours if working on a project with a tight deadline. They may spend time travelling to research articles or interview people, involving overnight stays away from home and overseas travel.
Starting salaries can be between £18,000 and around £25,000 a year. With experience earnings can be up to £35,000 or more a year. 
Most new magazine journalists have an HND, degree or equivalent qualifications. You may still be able to find employment without an HND or degree, as experience and specialist knowledge are highly valued in the industry.
You would have to be determined, proactive and persistent to get into magazine journalism. Gaining practical experience and building up examples of your published work in a portfolio could improve your career prospects.

To become a magazine journalist, you need these particular skills: 
  • Excellent writing skills.
  • Good Listening and Questioning Skills.
  • An inquiring mind and a lively interest in people, places and events.
  • Good research skills.
  • A keen interest in the magazines target audience and content.
  • Self- confidence, and the ability to make people feel relaxed.
  • The ability to absorb information quickly
  • The ability to write in a style that is interesting and easy to understand.
  • Determination and persistence.
  • Keyboard and IT skills.
Camera Operator
As a camera operator, it would be your job to record moving images for film, television, commercials, music videos or corporate productions. You would operate film, videotape or digital video cameras, usually under instructions from the Director or Director of Photography.
Your work could involve:
  • setting up and positioning camera equipment
  • planning and rehearsing shots
  • following a camera script and taking cues from the director or floor manager (in TV studio recording)
  • choosing the most suitable lenses and camera angles
  • solving practical or technical problems such as lighting
  • working closely with other technical departments such as lighting and sound.
You may be the only camera operator and use a portable single camera, or you could be part of a TV studio camera team. On feature films and TV drama productions you may be part of a large crew with a specific role, such as:
  • second assistant camera (clapper loader) – loading and unloading film, counting the takes and helping the camera crew
  • first assistant camera (focus puller) – judging and adjusting the focus on each shot
  • grip – building and operating any cranes and pulleys needed to move a camera during shooting.
The hours could often be long and irregular, and may include shift work and nights depending on the production. You may also need to be flexible and work at short notice, particularly for news programs.
They could work anywhere from studios to outside locations in all weather conditions. You may have to work at heights on cranes or scaffolding.
Location work could be anywhere in the UK or overseas. News camera jobs may involve working under difficult or dangerous conditions such as riots or war zones. 


Employers will be more interested in your technical skills and practical experience than your formal qualifications. In practice, many camera operators take a college or university course to develop the necessary skills before looking for work. Relevant courses include:
  • City & Guilds Diploma (7501) in Media Techniques (Level 1, 2 and 3 Award, Certificate and Diploma in Media Techniques (7601) from September 2010)
  • BTEC National Certificate or Diploma in Media Production
  • BTEC HNC/HND in Media (Moving Image)
  • degrees in media production, media technology or photography
  • trainee courses run by the GBCT (camera guild).
You will need these skills to become a camera operator:
  • good practical skills and knowledge of camera equipment
  • an interest in photography, film and video
  • good communication and 'people skills'
  • the ability to carry out instructions accurately and with attention to detail
  • good colour vision
  • calmness under pressure
  • the ability to work as part of a team
  • patience and concentration
  • good levels of stamina, for holding and moving camera equipment and working long hours.
Newspaper/Magazine Editor
 As an editor you will:
  • commission articles
  • decide which articles will be included in the publication
  • decide how they will be laid out for publishing
  • consider submissions for inclusion from freelance journalists, photographers and illustrators.
You will work with sub-editors, designers, production staff and printers to make sure that publication deadlines are met.
On a local newspaper you may help to write and sub-edit the publication, while on larger titles your role may be purely editorial. You could have responsibility for other matters such as budgetary control, hiring staff and working with advertising and production departments.
 They work irregular hours, including evenings and weekends. If they work for a monthly publication or a specialist trade journal they will work regular office hours, with some extra hours leading up to publication deadlines.
The work will be mainly office-based, with occasional travel to meet clients and reporters. 

  Editors can earn between £30,000 and £80,000 a year. Experienced editors working for a national newspaper can earn over £80,000 a year.
 There are no standard entry requirements, although most newspaper editors have wide experience in journalism. As an editor of a specialist magazine you would usually need qualifications or experience in that particular field.
You can also take degree courses in publishing, and combined degree courses with publishing options. On top of the usual entry requirements, some courses may ask that you have passes in specific subjects, particularly English.

To be a newspaper or magazine editor you should have:
  • a good command of English with strong writing and IT skills
  • planning, organisational and staff management skills
  • creativity and good visual sense
  • financial skills and commercial flair
  • some legal knowledge regarding the content of publications
  • an eye for detail
  • an understanding of target audiences
  • Negotiating and decision-making skills.
Web Content Manager
As a web content manager, they work on sites that are open to the public on the world wide web, or sites for staff use only on a company's intranet.
Their duties could include:
  • taking a lead role in maintenance and development of the site
  • meeting with editing, marketing and design teams to plan and develop site content, style and appearance
  • using web content management systems to analyse website usage statistics
  • writing reports for senior managers, clients and partnership organisations
  • setting permissions for site users
  • promoting information about the website to target customers and partners
  • carrying out quality assurance checks on content
  • reporting technical problems to IT support staff
  • dealing with legal issues, such as copyright and data protection.
The type of content they might work on could vary widely but some examples include:
  • e-commerce, such as on-line shopping or banking
  • product advertising and retail catalogues
  • local, national and international news reports
  • social media output
  • college and university websites
  • on-line public information and government services.
In larger companies, they may manage an editorial team who research and produce material including text, images and multimedia for publication on the website. In smaller organisations, they might have a more 'hands on role' in content production and writing. They would usually work 35 to 40 hours a week, Monday to Friday. Overtime may sometimes be necessary to meet deadlines.Most of the work will be office based at a computer.There may be some out of office duties, for example attending meetings with clients or partners.Web content managers’ salaries fall between £24,000 and £50,000 a year, depending on the level of experience 
Web content managers’ salaries fall between £24,000 and £50,000 a year, depending on the level of experience.
There is no one way to start in this career. You can get in with a background in journalism, marketing or IT, or they might move into the role after gaining experience in another area of a business.Whatever your background, they would normally need previous experience of writing content in some form, although not necessarily on-line. A useful way to show employers their skills is to build up a collection of your published work.
They can gain writing experience in several ways;
  • Through your existing workplace-producing marketing materials or bulletins for the company intranet.
  • Voluntary work- creating articles, leaflets and information sheets for a community group, a charity or local free newspaper.
  • Producing a blog or writing on social media channels.
  • Taking  a training course at college or university.

They could take a course that would teach you some of the skills needed for producing web content. Relevant subjects include journalism, publishing, media, and communications, PR and marketing. Contact your local colleges for course details and entry requirements. They do not need specific IT skills for a management position, although knowledge of web design, desktop publishing and photo editing would broaden your options, as many jobs combine management with writing or web design. An understanding of web content management systems (CMS) and how they work could be useful, but you would be given training in specific packages once you start working.
These are the skills you need to have to be a web manager:
  • Good organisational skills and the ability to meet deadlines.
  • An understanding of legal issues, such as online copyright
  • Financial management and negotiating skills.
  • Confident presentation skills.
  • The ability to build relationships with clients and partners
  • Good team working skills.
  • An understanding of online written issues, such as house styles and content structure.
  • An excellent grasp of English grammar, punctuation and spelling.
  • The ability to write for a target audience.
  • Creative skills to find interesting ways to present information and to generate new ideas.
  • Attention to detail, for example when proofreading
  • The ability to give and receive constructive feedback on work.





Wednesday, 12 February 2014

Employment Oppurtunies In The Creative Media Sectors

My dream Job is to become a journalist. Below I will explain how the education requirements, future training and progression routes to achieve my goal;

First off all I will have to complete BTEC Level 3 Creative Media Production at Middlesbrough College, with a DDM as my grade. I will also have to complete and pass functional skills level 2 maths at an equivalent of GCSE grade C. I will set myself a goal to complete everything at Distinction to Merit grade and to meet deadline and include the information that needs to be included in my coursework to do so.
I will then begin a three year degree in Journalism at Manchester Metropoliton University, I will then have to graduate university with a degree in the chose subject. In this time i will complete a one year work experience placement in the publication industry to gain training in my chosen field.
I will then start looking for work experience or job for me to be able to work myself up the career ladder until I get my dream job as a journalist.
  
Contract Jobs in the Media Industry

Full Time:A full time contract is a contract whereby you are employed and expected to give your full attention to that particular job. When handling a full time contract you are not expected to be having any other full-time contracts apart from that one. A full time contract can mean you work on it 8 hours plus per day. You also have the benefits of holidays, paternity leave, maternity leave and sick days.
Part Time:Employment that is less than a full-time organizational commitment on the part of the employee. Part-time employees usually do not receive the same health insurance, retirement, and other benefits full-time employees receive. For qualified retirement plan vesting purposes, part-time refers to an employee with less than 1,000 hours of service during a 12-month period.
Permanent:A permanent contract is an official or written agreement between an employee and employer stating the rules and regulations in a full-time or part time basis and the rules and conditions under which both parties are going to work and/or including the terms and condition for compensation and the targets or milestones to be achieved
Fixed Term: these contracts last for a certain set of time, and are set in advance. They also either end when a specific task is completed and when a specific event takes place.Fixed-term employees must receive the same treatment as full-time permanent staff.
Hourly Paid:this were the employee is paid on an hour-by-hour basis. Pay for an hourly employee is calculated as hours worked times rate.Hourly employees are also considered to be eligible for overtime, according to federal law, if they work over 40 hours in a work week.Salaried: the employee is set a basic number of hours a year under their contract, and they also have an annual salary which is paid in equal monthly or weekly amounts.Salaried hours workers’ contracts might not state the basic number of hours as an annual figure, but it must be possible to work this out. Workers and employers can then use this figure to make sure the rate of pay is at least the minimum wage.
Paid on Completion: the employee must complete set work to a deadline, and the payed amount of money is set before the start of the work. Once they have completed they are payed.

 When working an industry, not just the media industry you need to acquire a professional behaviour, this including how you look, dress and act towards your collegeus. In this post i will be talking about the many ways to keep your behaviour professional.
The first thing your employer will see when employ you will be your appearance, as first impressions are everything, you need to make sure that what you are wearing is the right clothing for your working environment. For example when working in a magazine publication office you need to make sure that you are not just smart but comfortable. On the other hand if you were a freelance writer working from home, whilst completing work at home you can be as casual you want to be.

 Aswell as wearing responsible clothing, you also have to be responsible for you actions, such as making sure no fowl language, and also not to be abusive towards employers, collegeuous and any other persons that you come in to contact with whilst on the job. You must also follow all the rules and regulations set by your employers, and also have respect for your place of work. As teamwork skills are important, being irresponsible may affect these skills if you cannot get on with certain co-workers.

Wednesday, 27 November 2013

Legal Constraints In The Media

When creating a media product, the producers of the product must take into many legal constraints, these are the rules and regulations that must be obeyed when creating products, if they do not obey these it may lead to prosecution, and other actions. These include if broadcasting or publishing something that is not true, damaging someone reputation means that the producer could get sued by the person the information was broadcasted about. 
The can also not produce anything that may deprave or corrupt, as they cannot produce something that lawyers haven't checked over before being released in-case of to much sexually explicit, violence or drug taking as if it is and it is broadcasted the film can be banned from the country and also the producers can be took to court.
They also need to make sure they don't publish anything that will break the Privacy Human Rights Laq as this can lead to the producers company being shut down. Also making sure they do not copy any work from other producers without permission as they other producers can take them to court and get them sued for not having copyrights. They also need to know is not to publish information from someone's phone or hack into something that is private and none of their business as this could lead to company closure also.
Obscenity Law
The definition of this is content that is "likely to deprave and corrupt" the audience for which it is intended. Lawyers may need to check whether a production breaks this law before it is released. Content such as sexually explicit, violent and/or drug taking is reviewed for suitability. Decisions are made dependent on factors such as age range of the audience, the time a production is broadcast. An example of this is the Human Centipede 2 was band in the UK for being related to sexual violence, graphic gore, breach of law relating to obscenity.

Libel Law
You can be sued for damages if you publish or broadcast things about a person which are untrue and damage their reputation (defame them) The law was created to protect individuals or organisations from unwarranted, mistaken or untruthful attacks on their reputation.
An example of this is Lord McAlpine as someone tweeted that he was part of a pedophile ring which targeted children at a care home in Wrexham, he pursued Sally Bercow wife of commons speakers John over comments she made on a social networking site.
Privacy Human Rights Law 1998
If a media company publishes information about someone which is information that should be considered private, that is to say, information in respect of which you had a 'reasonable expectation of privacy', then legal action for misuse of private information can be brought under the Human Rights Act 1998.
An example of this is a French magazine breaking a law as they put a picture of the Duchess of Cambridge in their magazine and she was topless sunbathing.


Official Secrets Act
It is a criminal offence to obtain or publish any information from a serving or former member of the security and intelligence services or from certain categories of civil servants or public contractors where that disclosure would be damaging.

An example of this would be News of the World phone hacking scandal were they hacked into Millie Dowler's phone.

Copyright and Intellectual Property Law This law exists to protect people's creative endeavors so that they can properly benefit from their work. If such protection didn't exist and people were able to copy or sell or profit from another's work, there would be little incentive for people to create in the first place. Program-makers are responsible for ensuring that all necessary clearances (copyright, trademarks etc.) have been obtained for their programs.

An example of this would be I tunes film breaking the copyright law as Russian films are being made available through Apple's I tunes service without the consent of the copyright holders, the films were old favorites Gentlemen of fortune, Assa, The diamond arm, Kin-dza-dza and Cheburashka despite their age the films and cartoons are still protected by copyright.
Media Ethics
Media ethics is the subdivision of applied ethics dealing with the specific ethical principles and standards of media, including filmtheatre, the artsprint media and the internet. The field covers many varied and highly controversial topics, ranging from war journalism to Benetton advertising.

The ethical constraints are listed below with descriptions and examples:

Protecting Under 18's : protecting the privacy of children and getting the parents of the child's consent, for example shows such as celebrity juice and big brother, which include drinking, offensive language, smoking and adult topics are always shown after 9pm. Also if a child is being featured on a TV show, such as the news the company must have the parent of the child's consent allowing them to be featured.

Power to influence the public: where the company can twist sound or video clips to make the public something that is possibly not true. For example when interviewing people for publication, television or radio they are boundaries that need to be met so peoples opinions cannot have an impact on the public's opinions.

Interviewing vulnerable people or children : The should know when the time is right to interview someone, for example if someone is grieving from a loss and they're is going to be an article written about the person who has passed away, they should give the grieving person time to cope with the loss before interviewing them about a sensitive subject. This also applies to children because they will not know any better.

Intruding on individuals privacy: this means knowing their boundaries, and knowing not when to disturb a member of the public. For example when images of The Duchess of Cambridge topless where taken whilst on holiday this was an invasion of her privacy. 

Anything that would cause offence or harm: this means understanding what could cause viewers or listeners harm. For example at the begins and ends of shows there are warnings if it something that could cause distress to the viewers. For example at the ends of Hollyoaks and EastEnders they're are helplines that help people who have been upset or effected by topics featured in the show.

I will now apply these constraints to different TV genres:

Reality TV Shows: Protecting Under 18's is main constraint that must be followed in this genre, as they include drinking, bad language and adult themes. Such as shows like Made In Chelsea and The Only Way Is Essex talk about topic such as sex and relationships, aswell as showing nudity, drinking and sometimes drug taking. Also these shows always have to be shown at 9pm.

Drama: Shows such as EastEnders, Call the Midwife and Sherlock must be careful when showing things that might cause offence or harm to people, for example showing violence they must be careful not to take things to extreme. They must also warn viewers before showing the programme that some parts of the show may cause offence.

Comedy Shows: these shows must be careful so they're content does not cause harm to certain individuals or groups of people, for example comedian Frankie Boyle does not take this into consideration, as he cracks jokes that have caused offence to difference cultural groups, and many celebrity's including Jimmy Savile and the royal family. The must also be careful when using bad language, as this can also cause offence.

Talk Shows and Current Events shows: These shows must both follow constraint of intruding privacy and the privacy of individual people, for example shows such as Watchdog must ask peoples permission to be included in the show, if they do not do so they have intruded peoples privacy and could be fined by that person.




Tuesday, 22 October 2013

The Structure and Ownership in the Creative Media Sectors

TV Sector


The television is a series of moving images edited together to create a program or a film. The first public television was shown in Selfridges and Co, London in the March of 1925 and was created by John Logie Baird. From 1925 till the late 19th century their was only 3 or 4 TV channels including the BBC, which created British TV history producing shows such as Doctor Who, Porridge and many others. It also spring boarded the careers of actors such as Sir David Jason and Ronnie Barker.


Now their is nine terrestrial broadcasters including the BBC, ITV , Channel 4, Five, SC4, SMG and UTV. These companies are called public service broadcasters, with a range of obligations set out in their licences. Their is also 300 cable and satellite broadcasters. This sub sector is ruled by international company's such as Disney, Sky, Virgin Media, Discovery and Viacom. Although the largest percentage of the industry is made up of 850 independent production companies making many famous well known programs on television for example : Syco Entertainment founded by Simon Cowell in 2002, has produced shows such as the X factor and Britain's got Talent. This company has also produced film's such as One Direction : This is Us and One Chance. 


The biggest company's gather more than £100- 200 million per year and employ thousands of people in the course of a year, but the ordinary production company is much smaller than this.  
Television stations get their income from companies paying them to advertise and sponsor their shows, which usually are to do with companies and products that the TV shows target audience will be attracted too. Such as for ITV, the tour DE France which is a sport program, is sponsored by a sports fitness product which is the Wii U. Aswell as their various weather shows are sponsored by travel companies and places.

Film Sector
The UK's film industry is part of a constantly evolving creative media landscape. When talking about the film industry, we refer to it in six separate parts: Development, Production, Facilities, Distribution, Exhibition and Export. The nature of the industry means production companies are often set up for specific production companies are usually set up for a specific production and the shut down The latest research shows there are around 400 'permanent'(registered) companies in the film industry, this figure varies depending on the number of productions being worked on at any one time.
Of the companies existing today, we can say approximately 43% are production, 13% are distribution and the remaining 44% are exhibition companies.In 2006, the UK film industry contributed £4.3 billion to the UK economy, up from £3.1 billion in 2004. The UK industry is an independent creator of feature films, a co-production partner and a provider of services to the international film industry. In 2007, UK production activity was £747 million, making it the fourth highest production year on record.
Inward investment productions including Harry Potter and the Half Blood Prince and Chronicles of Narnia: Prince Caspian and indigenous productions such as Brideshead Revisited and How To Lose Friends and Alienate People were just some of the productions made in the UK. 516 films were released across the UK in 2007, a 58% increase over the decade. UK films, including co-productions, accounted for 21% of releases and 29% of the market by value. In 2007 the UK had the largest number of digital screens in Europe at 296 screens, double the number in 2006.While it is usually the cinematic release of a film that establishes its reputation, over half the revenues of the industry in the UK come from DVD/video retail and rental. Film companies get their income from its box office totals, for example The Hunger Games : Catching Fire box office total was $859,682,902, The movies income also came from DVD total selling, merchandise, product placement, as well as products that advertised in the movie


Radio Sector
During the 1860's, Scottish Physicist James Clerk Maxwell predicted the existence of radio waves. And in 1886 the German Physicist Heinrich Rudolph Hertz demonstrated that rapid variations of electric current could be projected into space in the form of radio waves similar to those of light and heat. In 1866, Mahlon Loomis, an American dentist, successfully demonstrated "wireless telegraphy." Loomis was able to make a meter connected to one kite cause another one to move, marking the first known instance of wireless aerial communication. Guglielmo Marconi, an Italian inventor, proved the feasibility of radio communication. He sent and received his first radio signal in Italy in 1895. By 1899 he flashed the first wireless signal across the English Channel and two years later received the letter "S", telegraphed from England to Newfoundland. This was the first successful transatlantic radiotelegraph message in 1902.


Radio operators fall into three broad categories: publicly-funded radio, commercial radio and the community and voluntary radio sector - from well-established student and hospital radio to the most recently licensed community radio stations. The industry has been growing steadily in recent years and now employs over 22,000 people (more than terrestrial TV) in a wide range of occupations. Employers range in size from the BBC and larger commercial radio groups to not-for-profit community radio stations run mainly by volunteers.he main source of income for radio comes from advertising, for example TFM is the main advertiser for Middlesbrough College. Some radio stations get their money from grants, donations and pledges this is usually the main source of income for community radio stations. BBC radio stations get their sources of income from licences.




Animation Sector
The animation Industry in the UK consists of a large workforce that stretches across many of the in the creative media industries. You will find animated content on television, in feature films, commercials, websites and computer or video games. Just over 2000 people work in animation in the UK, half of them freelance, and there are currently more than 300 companies producing a range of work. Animation is a relatively small sector that is growing in success and popularity. Flexible scheduling by broadcasters has increased opportunities for animators and the internet provides another platform for short and experimental work. Big-budget features such as Toy Story have enjoyed great commercial success and 2002 saw the introduction of the first ever Oscar for an animated feature, won by Dreamwork’s Shrek.
 The Animation Sector is divided into four main sectors: •2D drawn or traditional; •2D computer generated •stop frame; and •3D computer generated. Most companies will concentrate on one discipline and but some studios do all four. There are a wide range of freelance, some contract, and some more permanent jobs in animation. These can be found at small production companies, larger studios, computer generated post production facility houses and at computer games developers or interactive media designers. Animation is extremely expensive to make, labour intensive and time consuming and it can take up to two years to create and produce just 30 minutes of animation.This has placed a heavy emphasis on good project management and good teamwork; the skills shortages in this sector reflect the need for people who can adapt to busy production schedules. But balanced against this is the popularity of animation and the fact that it can easily be translated into other languages, for worldwide sales. Budgets for animated features may be in excess of $60 million, but the sale of products, such as books and toys, plus the potential for high box office returns, can usually more than compensate for the initial investment.
The UK has an excellent reputation for creativity and technology, but high production costs mean that less than 5% of the animation currently seen on our TV screens originated here. But unlike some other sectors in the creative media industries, animation has a number of distinct and highly successful centers of excellence outside London; including Bristol, Manchester and Dundee. Most of the money spent on animation is associated with the advertising industry and competition for commissions is fierce. But the UK also leads the world in the production of pre-school storytelling and design, and this area continues to attract investors. Other products include: •feature films •children’s programmes •games •music promos •titles and idents •CD-Roms (for educational purposes) •adult comedy and drama

Publishing Sector

Publishing is made up of different industry's, these include ; books, newspapers, magazines and various other information services. Depending on the form of industry, the occupations and roles are diverse. This also means the quantity of people working in the industry varies.

The industry consists of a majority of small company's : 88 percent of them having less than 10 employees, for example independent magazine Rebel is published by University of Northampton graduate, Namal Lanka who as well as publishing, is the editor and creative director. The team is also made up of emerging fashion graduates, independent designers and unpublished writer's. Although the magazine is independent and made up of a minuscule team, the online readership of the first issue of the magazine reached in excess of 25,000, which prompted the publishers to print a limited amount of copies.
Whilst on the other hand, fashion publications Vogue was founded in 1892 by Arthur Turnure, which was then bought my Conde Montrose Nast in 1905 and the publication began to grow. By 1920 the publication was available in five different country's including the United States, the United Kingdom, Spain, Italy and France. This was all because of the new nast management which increased the publication and its profits. As the magazine grew bigger and now available in 22 different countries all around the world, each magazine in every country has a team of over 100 people working together to create this fashion publication including directors, editor's, assistants, researchers as well contributors for example : Kate Moss is a contributing fashion editor in the Vogue UK.
As of October 2013, the average print circulation of vogue is 11.3 million, whilst the websites average monthly audience is 1.6 million. The median readers age is 37, while the gender split of the readership is 87% female and 13 % male.

The main geographical area of employment for publishing in the UK is London and the south east. The east of England is next followed by South West, Scotland and the North West. In Wales ans Northern Ireland the sector is predominantly made up of smaller publishers and news media.When creating an animation, alot of television and animation company's combine together to fund the animation program. For example when filming a huge animation feature film such as the Toy Story trilogy, these are very expensive and time consuming to produce. The industry get their income from how many sales and downloads the publication gets, this also includes subscriptions the magazine receives. They also get paid by company's to advertise their products such as Company magazine mostly advertises beauty brands such Revlon, Tressemme and Rimmel. They also include freebies from these brands as testers.


Games Sector
The first games were launched in the 1960s. By the 1970s there was a recognized Games Industry with video arcades and home entertainment consoles. Home computing got big in the 1980s and brought a period of huge expansion and creative innovation. Games became an industry, and moved away from 2 or 3 talented, devoted creative “mavericks” being responsible for every aspect of a project. Developing top of the range Computer Game titles now involves large teams of people, and costs millions of pounds.
It begins with market research and development in national and international operations. Teams of people then work to produce design documents from which all the elements that make up the final game are drawn and which sets down all possible paths the games can take players and any of the mechanics of actual gameplay that are relevant. If the game has story or narrative elements scripting and story-boarding also takes place.
Working from this design document the technical aspects of the game are decided and the game code, animation, graphics audio production and special effects follow. The application of the technical expertise then turns the creative products into paths for gamers to enjoy. Teams work on the projects in a system of production much like producing a movie. Like movies the risk is great – the game may not grab audiences, the investors may lose money.
But like movies, Games can be successful globally, and the profit margin per unit can be far more than that per viewer for movies. Like movies games often feature well known franchises and blockbuster sequels which greatly enhance the commercial success of the sector. Sales of entertainment software outstrip the video rental market and cinema box office spending, and the growth in the software and hardware market is set to go on rising. More games are being purchased worldwide and UK companies are contributing to that success. On the app store, if they app is free they make money from advertisements which pop up on the apps, whilst if the app comes at a cost the income comes from how many downloads the app gets, such as the game tiny wings has got 6.5 million downloads and cost £0.60.
Games Consoles and Games get their income from how many copies of the games are sold, and the on-line downloads. As well as on-line subscriptions, they also get alot of income come from buying extras for the game and other merchandise such as toys and clothing.
Interactive Media Sector
The interactive media industry is a very fluid sector with many overlaps with, and blurred distinctions between, other sectors. In particular, as interactive media products become more sophisticated, their development increasingly has greater overlap with the software and IT sector. As convergence gathers pace, the boundaries between interactive media and other forms of digital media become yet more blurred - particularly as television broadcasters look to multi-platform, ‘360 degree' commissioning models.
In a rapidly evolving industry, any definition of it risks quickly becoming out of date.Interactive media itself is a vague and often misunderstood term. We must look not just at what the sector does and who does it, but also at other stakeholders who operate in the grey area at its fringes, as well as considering those who use its products. The market for interactive media contributes to a number of significantly larger markets. This is taking into account those who enable it, buy from it and, in turn, are enabled or supported by it.
The biggest of these are e-commerce and online advertising. The UK's interactive media industry is worth several billion pounds annually, but its products support a far larger economy.Definition of the sector is difficult not only because of the pace of change, but also because there are many companies and individuals involved in interactive media who more accurately fit within other sectors. In many ways it is not so much a sector as a discipline, as its creation and use is increasingly becoming part of everyday activity across all sectors of industry in general. 
Their main source of income is advertising which means company's pay the websites to advertise their services and products, for example Facebook advertise Ticketmaster, iTunes and restaurants. They also get their income from downloads, such as Spotify premium pays 9.99 for its service. Also services such as Netflix, which is a subscription is also a way of gaining income.

Advertising Sector
Advertising is a form of communication intended to persuade an audience to take some action, usually to purchase or consume a product or service. It is totally focused on the client and the client's marketing or advertising need for a brand or product. It crosses multiple platforms from broadcast, print, billboard and online.
It is a sector which leads the way with cross-platform innovation as campaigns cross boundaries between TV, radio, print, billboard and interactive media. Job roles within advertising are varied and include copy writing, creative, media planning and buying, account management, production and client services.
There are around 13,000 business in the sector who produce £6.2 billion of the UK GVA annually. Around 70% of the industry is based in London, with the north west having the second largest concentration at 6%. It is a young industry with 47% under 34. 46% of the workforce is female and only 6% is from black, Asian or ethnic minorities (source: Creative and Cultural Skills, 2007). It's importance as a sector to the broadcast and print industries are crucial. Advertising funds 75% of commercial television, 95% of national press, 80% of magazines, and 95% of commercial radio. Without advertising revenue the quality and quantity of programming and editorial would suffer (Source: IPA, 2008).
Most people in advertising fall into five departments: •Account Services - who liaise with clients and maintain their relationship. •Creatives - who generate the ideas and concepts for a campaign. This may be for one platform or across multiple platforms. •Production - this team moves the ideas from the creative concept into reality. Some of the larger advertisers may have these services in house, but the majority of agencies will need to have good contacts with production companies and facilities houses. •Media - the media planners work with the different elements of the media that advertising crosses. This department organised where the campaign will be seen to create the maximum effect. •Other Services - these may include researchers, interns (who may work across several departments) and a traffic department which looks at the flow of the agencies work. Company's pay other sectors and company's to advertise their services and products which is their main source of income.Advertising is linked to all the other media sectors. Product placement is also a good way of earning money, such as Holly-oaks are sponsored by VO5 and Impulse, as well them featuring their products in the show.
Photography Sector The total Photo Imaging workforce comprises around 43,100 people. 51% of these are based in the south of England, with the largest proportion - some 38% - in London and the South East. The rest of the workforce is spread throughout Scotland, Wales, Northern Ireland and the remaining regions of England, with the highest concentrations in the South West (13%) and the East of England (12%). The Photo Imaging industry is made up of 8,700 companies, two thirds (68%) of which are sole trading or freelance photographers. The remaining companies can be broadly divided into the following categories: •Image producers (including laboratories and minilabs) •Photo retail •Picture libraries and agencies •Manufacturers •Support services (e.g. equipment hire and repair) 

In each individual Media Sector their are many sources of income applied to them; Whether this being a movies box office takings or how many copies of a magazines publication are sold daily.
I will now talk about the many sources of income that are applied to each sector.Photographers sell their work to company's and publications for money, for example doing a 6 page spread photo shoot for VOGUE magazine for black and white images you could get paid $150-200 per image, and for color $300-500 per image. Whilst wedding photographers cost a minimum of £1000.

Public Sector
The Public Sector (also known as the state or government sector) is funded by the public paying their TV licensees and through taxation, instead of relying on advertising and sponsors to fund the corporation. For example the BBC is funded by the public,using their funds to be able to keep there corporation running and to create and air their television programs, this runs across all BBC Channels and Radio Stations, including BBC1,BBC2,BBC3,BBC4,CBeebies and CBBC.


Private Sector
The Private Sector (also know as the citizen sector) is funded by the corporation advertising and having sponsors to fund the corporation. For example ITV and Channel 4 show advertisements and there programs are sponsored, meaning they use the money from the advertisements to run and create their programs. This runs across all ITV and Channel 4 channels , including ITV1,ITV2,ITV3 and ITV4, also Channel 4, E4, More4 and 47. For example Hollyoaks which is broadcasted on Channel 4 is sponsored by Impulse and VO5. Whilst Ant and Dec's Saturday Night Takeaway which is broadcasted on ITV1 is sponsored by Morrisons, and through out its airing time, the advertisements also feature Morrisons.

Community Sector
The Community Sector (also known as the volunteer sector) is a network of national community organisations working with communities in the UK. There are currently 30 members with a wider membership of approximately 70,000 organisations. The Community Sector has many Visions, Missions and Aims these include ; To be a credible and authoritative independent voice for the community sector, To campaign for policy change that will benefit the community sector, To deliver a programme of research and learning about the community sector and to enable members to share information and identify priorities for collective action.
The Community Sector Coalition was established in 1994 by a group of Chief Executives of national umbrella organisations whose work focused on the community sector. They met to establish a Coalition of organisations that wanted to champion the unique contribution that the community sector makes to society.
Since 1994 the Coalition has met regularly to share information, network, develop joint projects and respond collectively to Government policy. The added value that is generated through members working together ensures that resources are used more effectively across organisational boundaries and that a stronger, unified voice campaigns on issues vital to the sector

Conglomerate 
media conglomeratemedia group or media institution is a company that owns large numbers of companies in various mass media such as television, radio, publishing,movies, and the Internet. Media conglomerates strive for policies that facilitate their control of the markets around the world. The two largest media conglomerate's are The Walt Disney Company which is spread across television, movies and radio. As well as News Corporation founded by Rupert Murdoch which includes New's International, Dow Jones and Company, HarperCollins and The Fox Entertainment Company.
Takeover
When an acquiring company makes a bid for a target company. If the takeover goes through, the acquiring company becomes responsible for all of the target company’s operations, holdings and debt. When the target is a publicly traded company, the acquiring company will make an offer for all of the target’s outstanding shares.
Merger
The combination of one or two more corporations, LLCs or other business entities into a single business entity; the joining of two or more companies to achieve greater effinciencies of a scale and productivity.